Features

BIND SYSTEM
Bind system explanation

Key

Activate/Deactivate function key bind

Type: Always on

The function will work constantly

Type: Hold on

The function will work while holding down a key bind

Type: Toggle

The function will switch between ON and OFF on a bind press.

Type: Hold off

The function will not work while you're holding the key bind.

Globals: Triggerbot
Global triggerbot settings

Enable

On / Off

Auto fire

Cheat will automatically aim and shoot if the target is in the FoV

Auto stop

Your character will stop when shooting

Auto-scope

Automatically use scope when aimbot is working

Disable triggerbot while flashed

The triggerbot is disabled when you're flashed

Disable triggerbot through smoke

The triggerbot is disabled when you or the enemy is in the smoke

Globals: Recoil
Global settings for Standalone RCS

Enable

Turn On / Off recoil control without aimbot

Return

Return the crosshair to its original position after spraying

Start

The number of bullets fired after which the recoil control starts working. The 0 means that recoil control starts working from the 1st bullet. The 1 means that recoil control starts working from the 2nd bullet. Analogical with other values

X Axis

How strong recoil control will work vertically

Y Axis

How strong recoil control will work horizontally

Smooth

Recoil control overall smoothness

Aimbot: Weapons -> Weapon
The settings of a specific or a separate weapon

Auto select weapon

Automatically chooses equipped weapon for setup

You can manually select which weapon to setup in a drop-down list and don't forget to turn off "Auto select weapon"

Aimbot: Weapons -> Aimbot
Aimbot settings for a selected weapon

Enable

Turn On / Off aimbot on a selected weapon

Hitboxes

Target selection for aimbot If you choose 2 or more hitboxes then "nearest" will activate and the aimbot will target the closest hitbox to your crosshair from your list.

Ignore jump

Aimbot doesn't work while the player is airborne

Fov type

  • Static - FoV stays the same all the time.

  • Dynamic - FoV increases as you get closer to the enemy.

Smooth type:

  • Decrease - "dynamic" smooth type. The smoothness depends on how far the enemy is from your crosshair. The closer the enemy - the lower the speed of the aimbot.

  • Constant - static smooth type.

Aimbot: Weapons -> Settings
Aimbot settings for a selected weapon

FOV

The area around your crosshair in a circle which is used for aimbot Hud -> Aim FOV - Visually shows your FOV in a circle. The lower the FOV the less suspicion you will get from your spectators

Smooth

The smoothness of the aimbot. The lower the value - the faster. The higher - the smoother.

Recoil FOV

The area around your crosshair when spraying This function will activate only if you activated "Recoil start"

Recoil Smooth

Recoil control smoothness. The higher the value, the smoother.

Recoil start

The number of bullets fired after which the recoil control starts working. The 0 means that recoil control starts working from the 1st bullet. The 1 means that recoil control starts working from the 2nd bullet. Analogical with other values

Aimbot stop

The amount of bullets fired after which the aimbot will stop working The value 0 means that aimbot will stop working after 1st bullet. Useful for such weapon groups as:

  • Pistols

  • Sniper rifles

  • Shotguns

The value 1 means that aimbot will stop working after the 2nd bullet. Analogical with other values. (Value 30 means that after 30 bullets fired the aimbot will stop working)

Aimbot: Weapons -> Triggerbot
Triggerbot settings for a specified weapon

Enable

Turn Off / On triggerbot for a current weapon

Type

  • Normal - Works only when the crosshair is on the enemy.

  • Seeded - Triggerbot takes into account spread of the current weapon and shoots only when the spread can hit the target. This allows for all kinds of trickshots. We advise you not to make any sudden movements with this mode. Doesn't work in official game modes (Valve servers)

Only zoom

Triggerbot will work only in zoom mode Useful for such weapon groups as:

  • Sniper rifles

  • Semi-automatic sniper rifles

Hitchance

This is a probability of hitting a target which is used for triggerbot Higher hitchance takes more time to calculate in order for triggerbot to shoot while lower amounts take less time but allow less accurate shots. This setting will help you avoid misses and increase triggerbot accuracy.

Delay before shot

Reponsible for the time the triggerbot will wait in milliseconds before firing.

Delay after shot

Responsible for the time the triggerbot will wait in milliseconds after firing.

Autowall

Allows for triggerbot to shoot via penetrable textures if a specified min damage is equal or higher (see below) min damage - minimal amount of damage can be dealt by a triggerbot via penetrable texture taken into account before shot.

Aimbot: Weapons -> Auto Wall
Настройки auto wall на выбранное оружие

Autowall

If enabled and configured the aimbot can shoot through penetrable textures if a possible damage dealt is equal or higher than the specified amount in min damage

Min damage

The amount of damage required for aimbot to shoot via penetrable texture.

Min damage override

Temporary override of the min damage which is activated by a player via keybind.

Aimbot: Weapons -> pSilent
Настройка работы pSilent на выбранное оружие

pSilent

The type of aimbot which changes the direction of the bullet without visible crosshair movement and makes it less visible to other players. Not visible in spectators or in demos.

pSilent FOV

FoV in which pSilent will work Using low FoV will trigger less suspicion from spectators.

Aimbot: Weapons -> Delays
Aimbot delay settings

Type

This function is responsible for a delay before shot. This function is crucial for the aimbot so it has some time to aim before the shot.

  • None - Turned off

  • Time - Delay before shot in milliseconds

  • Smart - Delay before shot until the crosshair is on the enemy

  • Combo - Delay before shot until the crosshair is on the enemy or until the delay in milliseconds runs out

Time

Delay before shot in milliseconds

Visuals; Players: Enemies or Teammates -> ESP Preview

I wish you knew how tired aim from making these tables :(

Font style:

  • Normal - "Default font style"

  • lowercase - "Font style: ALL LOWER CASE"

  • UPPERCASE - "Font style: ALL CAPS"

Render style:

  • Off - Turned Off

  • Drop shadow - Render shadow on displayed ESP

  • Outline - Render outline on displayed ESP

Color :

Color selection for ESP

Health bar ESP/Ammo bar settings

  • Value num - Display the amount of health on a health bar in numbers

  • Segments - Divide the health bar into even segments (25hp each) Style:

  • None - Standart style

  • Gradient fill - Gradually changes from one color to another depending on the HP

  • Gradient clipped - Partial gradient fill

  • Primary color - The main color of a health bar

  • Secondary color - The secondary color which is used for gradient styles

Icon ESP Settings

  • Ammo - Show the amount of ammo left

  • Primary color - The main color

  • Secondary color - The secondary color that is used for the ammo bar.

Only visible

Renders visuals only on visible enemy

Visible / Invisible

Visible/ Invisible - enemy/ teammate

Offscreen

An indicator which shows a position of enemies who are currently not on your screen. Radius - The configurable area around the player which determines the range at which offscreen indicators will show the position of the enemy.

Visuals; Items -> Items & Projectile

Trajectory

Shows the trajectory of thrown/ready-to-be-thrown grenades.

Prediction

Predicts the trajectory of a grenade and shows it on your screen.

Visuals; View -> Chams

Viewmodel

Turn On / Off chams on what is in your hands

Hands

Turn On / Off chams for Hands

Viewmodel FOV

Change FoV for your hands only

Visuals; Hud -> Main

Aim target hitbox

Show the targeted hitbox for aimbot

Aim recoil dot

Show weapon recoil behavior dot

Aim FOV

Show aimbot FOV

Sniper Crosshair

Render additional crosshair for sniper weapons

Bind list

Display list with all active binds

Spectator list

Display all active spectators

C4 Bomb info

Show C4 Time and HP lost in the explosion area

Hit marker

Show "hitmarker" when dealing damage to your opponent

  • World - Show in the "World"

  • Screen - Show on your screen

Removals

This functions disables game and graphical effects

  • Smoke - Disable Smoke grenade effects

  • Flash - Disable Flash grenade effects

  • 1st person legs - Disable 1st person leg render

  • Occlusion - Disable player occlusion

  • Skip animation update - Show player animations behind the wall.

  • First zoom - Disable first scope effects

  • Scope overlay - Completely disable scope overlay

Visuals; Hud -> Radar

Enable

Turn On / Off external or in-game radar

In-game

Shows the position of the enemy on in-game radar

Show bomb

Shows the bomb and the bomb carry

Scale

Size of the external radar

Alpha

Transparency of the external radar

Colors:

Color selection for:

  • Teammates

  • Enemy visible

  • Enemy invisible

  • Bomb carry - "The player with the c4 bomb"

Misc; Movement

Doesn't work with enabled trusted mode

Bunny hop/bhop

Autojump

Strafe helper

Autostrafe

Edge jump

Allow to jump from the edge of the surface by pressing bind key

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