Features
Key
Activate/Deactivate function key bind
Type: Always on
The function will work constantly
Type: Hold on
The function will work while holding down a key bind
Type: Toggle
The function will switch between ON and OFF on a bind press.
Type: Hold off
The function will not work while you're holding the key bind.
Enable
On / Off
Auto fire
Cheat will automatically aim and shoot if the target is in the FoV
Auto stop
Your character will stop when shooting
Auto-scope
Automatically use scope when aimbot is working
Disable triggerbot while flashed
The triggerbot is disabled when you're flashed
Disable triggerbot through smoke
The triggerbot is disabled when you or the enemy is in the smoke
Enable
Turn On / Off recoil control without aimbot
Return
Return the crosshair to its original position after spraying
Start
The number of bullets fired after which the recoil control starts working. The 0 means that recoil control starts working from the 1st bullet. The 1 means that recoil control starts working from the 2nd bullet. Analogical with other values
X Axis
How strong recoil control will work vertically
Y Axis
How strong recoil control will work horizontally
Smooth
Recoil control overall smoothness
Auto select weapon
Automatically chooses equipped weapon for setup
You can manually select which weapon to setup in a drop-down list and don't forget to turn off "Auto select weapon"
Enable
Turn On / Off aimbot on a selected weapon
Hitboxes
Target selection for aimbot If you choose 2 or more hitboxes then "nearest" will activate and the aimbot will target the closest hitbox to your crosshair from your list.
Ignore jump
Aimbot doesn't work while the player is airborne
Fov type
Static - FoV stays the same all the time.
Dynamic - FoV increases as you get closer to the enemy.
Smooth type:
Decrease - "dynamic" smooth type. The smoothness depends on how far the enemy is from your crosshair. The closer the enemy - the lower the speed of the aimbot.
Constant - static smooth type.
FOV
The area around your crosshair in a circle which is used for aimbot Hud -> Aim FOV - Visually shows your FOV in a circle. The lower the FOV the less suspicion you will get from your spectators
Smooth
The smoothness of the aimbot. The lower the value - the faster. The higher - the smoother.
Recoil FOV
The area around your crosshair when spraying This function will activate only if you activated "Recoil start"
Recoil Smooth
Recoil control smoothness. The higher the value, the smoother.
Recoil start
The number of bullets fired after which the recoil control starts working. The 0 means that recoil control starts working from the 1st bullet. The 1 means that recoil control starts working from the 2nd bullet. Analogical with other values
Aimbot stop
The amount of bullets fired after which the aimbot will stop working The value 0 means that aimbot will stop working after 1st bullet. Useful for such weapon groups as:
Pistols
Sniper rifles
Shotguns
The value 1 means that aimbot will stop working after the 2nd bullet. Analogical with other values. (Value 30 means that after 30 bullets fired the aimbot will stop working)
Enable
Turn Off / On triggerbot for a current weapon
Type
Normal - Works only when the crosshair is on the enemy.
Seeded - Triggerbot takes into account spread of the current weapon and shoots only when the spread can hit the target. This allows for all kinds of trickshots. We advise you not to make any sudden movements with this mode. Doesn't work in official game modes (Valve servers)
Only zoom
Triggerbot will work only in zoom mode Useful for such weapon groups as:
Sniper rifles
Semi-automatic sniper rifles
Hitchance
This is a probability of hitting a target which is used for triggerbot Higher hitchance takes more time to calculate in order for triggerbot to shoot while lower amounts take less time but allow less accurate shots. This setting will help you avoid misses and increase triggerbot accuracy.
Delay before shot
Reponsible for the time the triggerbot will wait in milliseconds before firing.
Delay after shot
Responsible for the time the triggerbot will wait in milliseconds after firing.
Autowall
Allows for triggerbot to shoot via penetrable textures if a specified min damage is equal or higher (see below) min damage - minimal amount of damage can be dealt by a triggerbot via penetrable texture taken into account before shot.
Autowall
If enabled and configured the aimbot can shoot through penetrable textures if a possible damage dealt is equal or higher than the specified amount in min damage
Min damage
The amount of damage required for aimbot to shoot via penetrable texture.
Min damage override
Temporary override of the min damage which is activated by a player via keybind.
pSilent
The type of aimbot which changes the direction of the bullet without visible crosshair movement and makes it less visible to other players. Not visible in spectators or in demos.
pSilent FOV
FoV in which pSilent will work Using low FoV will trigger less suspicion from spectators.
Type
This function is responsible for a delay before shot. This function is crucial for the aimbot so it has some time to aim before the shot.
None - Turned off
Time - Delay before shot in milliseconds
Smart - Delay before shot until the crosshair is on the enemy
Combo - Delay before shot until the crosshair is on the enemy or until the delay in milliseconds runs out
Time
Delay before shot in milliseconds
I wish you knew how tired aim from making these tables :(
Font style:
Normal - "Default font style"
lowercase - "Font style: ALL LOWER CASE"
UPPERCASE - "Font style: ALL CAPS"
Render style:
Off - Turned Off
Drop shadow - Render shadow on displayed ESP
Outline - Render outline on displayed ESP
Color :
Color selection for ESP
Health bar ESP/Ammo bar settings
Value num - Display the amount of health on a health bar in numbers
Segments - Divide the health bar into even segments (25hp each) Style:
None - Standart style
Gradient fill - Gradually changes from one color to another depending on the HP
Gradient clipped - Partial gradient fill
Primary color - The main color of a health bar
Secondary color - The secondary color which is used for gradient styles
Icon ESP Settings
Ammo - Show the amount of ammo left
Primary color - The main color
Secondary color - The secondary color that is used for the ammo bar.
Only visible
Renders visuals only on visible enemy
Visible / Invisible
Visible/ Invisible - enemy/ teammate
Offscreen
An indicator which shows a position of enemies who are currently not on your screen. Radius - The configurable area around the player which determines the range at which offscreen indicators will show the position of the enemy.
Trajectory
Shows the trajectory of thrown/ready-to-be-thrown grenades.
Prediction
Predicts the trajectory of a grenade and shows it on your screen.
Viewmodel
Turn On / Off chams on what is in your hands
Hands
Turn On / Off chams for Hands
Viewmodel FOV
Change FoV for your hands only
Aim target hitbox
Show the targeted hitbox for aimbot
Aim recoil dot
Show weapon recoil behavior dot
Aim FOV
Show aimbot FOV
Sniper Crosshair
Render additional crosshair for sniper weapons
Bind list
Display list with all active binds
Spectator list
Display all active spectators
C4 Bomb info
Show C4 Time and HP lost in the explosion area
Hit marker
Show "hitmarker" when dealing damage to your opponent
World - Show in the "World"
Screen - Show on your screen
Removals
This functions disables game and graphical effects
Smoke - Disable Smoke grenade effects
Flash - Disable Flash grenade effects
1st person legs - Disable 1st person leg render
Occlusion - Disable player occlusion
Skip animation update - Show player animations behind the wall.
First zoom - Disable first scope effects
Scope overlay - Completely disable scope overlay
Enable
Turn On / Off external or in-game radar
In-game
Shows the position of the enemy on in-game radar
Show bomb
Shows the bomb and the bomb carry
Scale
Size of the external radar
Alpha
Transparency of the external radar
Colors:
Color selection for:
Teammates
Enemy visible
Enemy invisible
Bomb carry - "The player with the c4 bomb"
Misc; Movement
Doesn't work with enabled trusted mode
Bunny hop/bhop
Autojump
Strafe helper
Autostrafe
Edge jump
Allow to jump from the edge of the surface by pressing bind key
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