Features
BIND SYSTEM | Bind system explanation |
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Key | Activate/Deactivate function key bind |
Type: Always on | The function will work constantly |
Type: Hold on | The function will work while holding down a key bind |
Type: Toggle | The function will switch between ON and OFF on a bind press. |
Type: Hold off | The function will not work while you're holding the key bind. |
Globals: Triggerbot | Global triggerbot settings |
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Enable | On / Off |
Auto fire | Cheat will automatically aim and shoot if the target is in the FoV |
Auto stop | Your character will stop when shooting |
Auto-scope | Automatically use scope when aimbot is working |
Disable triggerbot while flashed | The triggerbot is disabled when you're flashed |
Disable triggerbot through smoke | The triggerbot is disabled when you or the enemy is in the smoke |
Globals: Recoil | Global settings for Standalone RCS |
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Enable | Turn On / Off recoil control without aimbot |
Return | Return the crosshair to its original position after spraying |
Start | The number of bullets fired after which the recoil control starts working. The 0 means that recoil control starts working from the 1st bullet. The 1 means that recoil control starts working from the 2nd bullet. Analogical with other values |
X Axis | How strong recoil control will work vertically |
Y Axis | How strong recoil control will work horizontally |
Smooth | Recoil control overall smoothness |
Aimbot: Weapons -> Weapon | The settings of a specific or a separate weapon |
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Auto select weapon | Automatically chooses equipped weapon for setup |
You can manually select which weapon to setup in a drop-down list and don't forget to turn off "Auto select weapon" |
Aimbot: Weapons -> Aimbot | Aimbot settings for a selected weapon |
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Enable | Turn On / Off aimbot on a selected weapon |
Hitboxes | Target selection for aimbot If you choose 2 or more hitboxes then "nearest" will activate and the aimbot will target the closest hitbox to your crosshair from your list. |
Ignore jump | Aimbot doesn't work while the player is airborne |
Fov type |
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Smooth type: |
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Aimbot: Weapons -> Settings | Aimbot settings for a selected weapon |
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FOV | The area around your crosshair in a circle which is used for aimbot Hud -> Aim FOV - Visually shows your FOV in a circle. The lower the FOV the less suspicion you will get from your spectators |
Smooth | The smoothness of the aimbot. The lower the value - the faster. The higher - the smoother. |
Recoil FOV | The area around your crosshair when spraying This function will activate only if you activated "Recoil start" |
Recoil Smooth | Recoil control smoothness. The higher the value, the smoother. |
Recoil start | The number of bullets fired after which the recoil control starts working. The 0 means that recoil control starts working from the 1st bullet. The 1 means that recoil control starts working from the 2nd bullet. Analogical with other values |
Aimbot stop | The amount of bullets fired after which the aimbot will stop working The value 0 means that aimbot will stop working after 1st bullet. Useful for such weapon groups as:
The value 1 means that aimbot will stop working after the 2nd bullet. Analogical with other values. (Value 30 means that after 30 bullets fired the aimbot will stop working) |
Aimbot: Weapons -> Triggerbot | Triggerbot settings for a specified weapon |
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Enable | Turn Off / On triggerbot for a current weapon |
Type |
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Only zoom | Triggerbot will work only in zoom mode Useful for such weapon groups as:
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Hitchance | This is a probability of hitting a target which is used for triggerbot Higher hitchance takes more time to calculate in order for triggerbot to shoot while lower amounts take less time but allow less accurate shots. This setting will help you avoid misses and increase triggerbot accuracy. |
Delay before shot | Reponsible for the time the triggerbot will wait in milliseconds before firing. |
Delay after shot | Responsible for the time the triggerbot will wait in milliseconds after firing. |
Autowall | Allows for triggerbot to shoot via penetrable textures if a specified min damage is equal or higher (see below) min damage - minimal amount of damage can be dealt by a triggerbot via penetrable texture taken into account before shot. |
Aimbot: Weapons -> Auto Wall | Настройки auto wall на выбранное оружие |
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Autowall | If enabled and configured the aimbot can shoot through penetrable textures if a possible damage dealt is equal or higher than the specified amount in min damage |
Min damage | The amount of damage required for aimbot to shoot via penetrable texture. |
Min damage override | Temporary override of the min damage which is activated by a player via keybind. |
Aimbot: Weapons -> pSilent | Настройка работы pSilent на выбранное оружие |
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pSilent | The type of aimbot which changes the direction of the bullet without visible crosshair movement and makes it less visible to other players. Not visible in spectators or in demos. |
pSilent FOV | FoV in which pSilent will work Using low FoV will trigger less suspicion from spectators. |
Aimbot: Weapons -> Delays | Aimbot delay settings |
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Type | This function is responsible for a delay before shot. This function is crucial for the aimbot so it has some time to aim before the shot.
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Time | Delay before shot in milliseconds |
Visuals; Players: Enemies or Teammates -> ESP Preview | |
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I wish you knew how tired aim from making these tables :( | |
Font style: |
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Render style: |
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Color : | Color selection for ESP |
Health bar ESP/Ammo bar settings |
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Icon ESP Settings |
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Only visible | Renders visuals only on visible enemy |
Visible / Invisible | Visible/ Invisible - enemy/ teammate |
Offscreen | An indicator which shows a position of enemies who are currently not on your screen. Radius - The configurable area around the player which determines the range at which offscreen indicators will show the position of the enemy. |
Visuals; Items -> Items & Projectile | |
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Trajectory | Shows the trajectory of thrown/ready-to-be-thrown grenades. |
Prediction | Predicts the trajectory of a grenade and shows it on your screen. |
Visuals; View -> Chams | |
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Viewmodel | Turn On / Off chams on what is in your hands |
Hands | Turn On / Off chams for Hands |
Viewmodel FOV | Change FoV for your hands only |
Visuals; Hud -> Main | |
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Aim target hitbox | Show the targeted hitbox for aimbot |
Aim recoil dot | Show weapon recoil behavior dot |
Aim FOV | Show aimbot FOV |
Sniper Crosshair | Render additional crosshair for sniper weapons |
Bind list | Display list with all active binds |
Spectator list | Display all active spectators |
C4 Bomb info | Show C4 Time and HP lost in the explosion area |
Hit marker | Show "hitmarker" when dealing damage to your opponent
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Removals | This functions disables game and graphical effects
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Visuals; Hud -> Radar | |
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Enable | Turn On / Off external or in-game radar |
In-game | Shows the position of the enemy on in-game radar |
Show bomb | Shows the bomb and the bomb carry |
Scale | Size of the external radar |
Alpha | Transparency of the external radar |
Colors: | Color selection for:
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Misc; Movement | Doesn't work with enabled trusted mode |
Bunny hop/bhop | Autojump |
Strafe helper | Autostrafe |
Edge jump | Allow to jump from the edge of the surface by pressing bind key |
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